Start Here · Khing Jus Wurk | Official Links & Bookings

KHING JUS WURK · WURKXCREW

There’s a person behind the WURK. Meet him.

Brooklyn roots. Atlanta energy. Music, movement, stories—and the discipline to keep building.

Frank Monroe, professionally known as Khing Jus Wurk, is an Atlanta-area recording artist, songwriter, actor, model, stunt performer, author, podcast host, and personal trainer. Raised in Red Hook, Brooklyn, he connects creativity, fitness, family, and perseverance through Jus Wurk Entertainment and WURKXCREW.

About, career highlights & projects

A 2016 Full Sail University Entertainment Business graduate and Lisa Maile School of Acting and Modeling graduate, Frank trained with LA Stunts, ATL Stunts, and The Jungle MMA Orlando. Explore accurately labeled screen experience, performance samples, and training through his website and press kit.

Original music includes “Keep Getting Money,” “I Am (Wurk),” and “Made A Song About You (Girl).” Record World Magazine listed “I AM WURK” at No. 44 on its National Airplay Top 50 Independent Chart dated August 9, 2014, and No. 50 on its National Airplay Top 50 R&B/Hip-Hop Chart dated August 2, 2014.

Press kit (PDF)Screen profiles & creditsCareer milestones & sources

Shattered Control: Part One explores foster care, survival, family, and belonging. I Am Talking: Black Talk Podcast brings personal storytelling and conversations about identity, resilience, family, and the Black experience.

Read Shattered ControlApple BooksListen to the podcastWatch the podcast
Find me across the platforms
WURKXCREW · family, fitness & community

Make room for individuality, growth, and honest connection. Explore fitness and mindset, connect with the crew, and find the family and autism-awareness section.

Join WURKXCREW DiscordFitness & mindsetFamily & autism awarenessShop WURKXCREWAmazon storefront (paid link)Support the WURK

As an Amazon Associate I earn from qualifying purchases.

Bookings, representation, interviews & creative partnerships:
IAMWurk.com · Atlanta area

PrivacyDisclosures

Saturday, April 11, 2026

Show HN: I rebuilt a 2000s browser strategy game on Cloudflare's edge https://ift.tt/Napt6hB

Show HN: I rebuilt a 2000s browser strategy game on Cloudflare's edge I grew up in Germany in the early 2000s playing a browser game called Inselkampf. You built up an island, mined gold and stone, cut down trees for wood, raised armies, sent fleets across an ocean grid, joined alliances and got betrayed by them. Same genre as OGame or Travian. It shut down in 2014 and I never found anything that replaced that feeling of checking in before school to see if your fleet had arrived and your alliance was still alive. I finally built the version I wanted to play. Kampfinsel is live at kampfinsel.com right now with real players on it. It's not a straight copy of the old game. I gave it its own world. No magic, no gunpowder – just ballistas, fire pots, and slow ships crossing huge distances. Three resources: gold, stone, wood. Travel between islands takes hours, not seconds. It's slow on purpose. The whole thing runs on Cloudflare's edge. Workers for the game logic and API, D1 for the database, KV for sessions and caching, R2 for assets and Durable Objects for per-island state and the tick system (fleet arrivals, combat, resource generation). There's no origin server at all. Making a stateful multiplayer game work inside Workers' CPU limits and D1's consistency model meant some non-obvious choices: resources are calculated on-read from timestamps instead of being ticked into the database, fleet movements live in Durable Object alarms and combat writes are batched. This helped me a lot! The look is intentionally rough and text-heavy (Hi HN!): server-rendered HTML, tables, a parchment color palette, Unicode icons, no frontend framework, no build step. The only JavaScript is for countdown timers and auto-refresh. I wanted it to feel the way I remember these games looking, not how they actually looked. Honestly, it looks a lot like HN itself - tables, monospace, no chrome. If you like how this site looks, you'll probably feel at home. No signup wall, no premium currency, no pay-to-win. Feedback very welcome, especially from anyone who played this kind of game back in the day or has opinions on running stateful stuff on Workers + D1 + Durable Objects. I'll be around for the next few hours. https://kampfinsel.com/ April 11, 2026 at 08:17AM

No comments:

Post a Comment