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KHING JUS WURK · WURKXCREW

There’s a person behind the WURK. Meet him.

Brooklyn roots. Atlanta energy. Music, movement, stories—and the discipline to keep building.

Frank Monroe, professionally known as Khing Jus Wurk, is an Atlanta-area recording artist, songwriter, actor, model, stunt performer, author, podcast host, and personal trainer. Raised in Red Hook, Brooklyn, he connects creativity, fitness, family, and perseverance through Jus Wurk Entertainment and WURKXCREW.

About, career highlights & projects

A 2016 Full Sail University Entertainment Business graduate and Lisa Maile School of Acting and Modeling graduate, Frank trained with LA Stunts, ATL Stunts, and The Jungle MMA Orlando. Explore accurately labeled screen experience, performance samples, and training through his website and press kit.

Original music includes “Keep Getting Money,” “I Am (Wurk),” and “Made A Song About You (Girl).” Record World Magazine listed “I AM WURK” at No. 44 on its National Airplay Top 50 Independent Chart dated August 9, 2014, and No. 50 on its National Airplay Top 50 R&B/Hip-Hop Chart dated August 2, 2014.

Press kit (PDF)Screen profiles & creditsCareer milestones & sources

Shattered Control: Part One explores foster care, survival, family, and belonging. I Am Talking: Black Talk Podcast brings personal storytelling and conversations about identity, resilience, family, and the Black experience.

Read Shattered ControlApple BooksListen to the podcastWatch the podcast
Find me across the platforms
WURKXCREW · family, fitness & community

Make room for individuality, growth, and honest connection. Explore fitness and mindset, connect with the crew, and find the family and autism-awareness section.

Join WURKXCREW DiscordFitness & mindsetFamily & autism awarenessShop WURKXCREWAmazon storefront (paid link)Support the WURK

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Bookings, representation, interviews & creative partnerships:
IAMWurk.com · Atlanta area

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Sunday, May 10, 2026

Show HN: I trained a chess engine to play like humans https://ift.tt/Wilfs13

Show HN: I trained a chess engine to play like humans I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://ift.tt/hcTJg8b A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small (~9MM parameters) transformer-based network that takes the board, recent move history, the player's rating, and remaining clock time as input. Three separate models per rating bucket: move, clock-usage, and win probability. The clock model is what makes the bots feel humanish under time pressure rather than instant. Because the move model takes the clock as one input parameter, it also learns to blunder under time pressure like a human might. - Because the network is so tiny, no GPU is needed for inference - it runs easily on a local CPU - Downside of the tiny network is that it's a bit weak as you turn up the rating past around 1700. It can spot short tactics but not long multi-move combinations. - Initial training on a rented 8xH100 cluster, then fine-tunes on my local GPU for different rating ranges - Inspired by Maia-2 and DeepMind's "Grandmaster-Level Chess Without Search". On a held-out Lichess blitz benchmark, the it beats Maia-2 blitz on top-1 move prediction (56.7% vs 52.7%) and pretty substantially on win-probability calibration (Brier 0.176 vs 0.272). Numbers and code in https://ift.tt/MsJxjUo... - The data pipeline is C++ via nanobind, then training with Pytorch. Getting this right was actually the thing I spent the most time on. Pre-shuffling the dataset and then being able to read the shuffled dataset sequentially at training time kept the GPU utilization high. Without this it spent a huge percentage of time on I/O while the GPU sat idle. Happy to answer questions about the rating-conditioning, the clock model, or the data pipeline. May 10, 2026 at 06:31PM

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